<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Lorekeeper — Game Dev Organizer Devlog - itch.io</title><link>https://ploxpwn.itch.io/lorekeeper-gamedev</link><item><guid>https://ploxpwn.itch.io/lorekeeper-gamedev/devlog/1454668/why-i-built-lorekeeper-and-whats-in-v1</guid><title>Why I Built Lorekeeper (and what&#039;s in v1)</title><link>https://ploxpwn.itch.io/lorekeeper-gamedev/devlog/1454668/why-i-built-lorekeeper-and-whats-in-v1</link><pubDate>Wed, 11 Mar 2026 04:04:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MDY0NjEwLnBuZw==/400x224%23c/MwGiAT.png"/><p>The Problem Every game dev I know has the same chaos. Characters described in one doc, quest logic in another, lore scattered across notes apps, locations written on paper somewhere. When you&#039;re deep...</p>]]></description></item></channel></rss>